GTA 6 Online Lessons Learned From GTA 5 Economy and Jobs
A content creator reflects on 10 years of GTA Online and discusses what GTA 6 Online needs to fix regarding payouts and jobs.
Video by mandosama. Watch on YouTube.
After playing GTA Online for over 10 years, creator mandosama shared a list of crucial fixes and improvements that GTA 6 Online needs to learn from its predecessor. While GTA 6 approaches, its online version has not yet been announced, making it the perfect time to look at what needs changing.
Economy, Payouts, and Dead Content
mandosama notes that earnings compared to the prices of items have been a major issue for years, directly linking to jobs and heists that mostly end up dead. Back in 2013, finding players for missions was very easy. Currently, if a new player tries to start the Fleeca job or progress through heists, no one joins. Original heists are even worse because they require four players, and doing them solo is not an option.
The creator explains that nobody wants to join these modes because the pay is too poor. Furthermore, every new job forces players to buy an entirely new property just to earn a pittance from a heist. Having already owned 25 properties, the creator hates having to buy a brand new property like a facility, bunker, executive office, or vehicle warehouse just to start a new heist. Additionally, high-paying missions feature 98 percent cooldown periods that force players away because Rockstar reportedly does not want players making money.
Flying Vehicles and Combat Balance
Another major issue highlighted by mandosama involves griefers using the Oppressor MK2, flying bikes, and related items. Grand Theft Auto is supposed to be a somewhat realistic crime game where people do not fly in real life. In public lobbies, players cannot transport goods or drive to a store without someone on a flying bike wiping them out from the sky.
Inventory and Weapon Limits
According to mandosama, another problem is that players can carry 1,000 weapons in their pockets at all times. Players carry a complete military arsenal around, magically hiding every single weapon without any issue or risk.
Car Interiors and Car Meets
mandosama points out two personal preferences for the game:
- Car Interiors: Most cars purchased in GTA 5 have very poor interior designs. The creator argues that even Roblox games feature much better car interiors than Grand Theft Auto.
- Car Meets: Car enthusiasts make up about half of the game's spirit. Currently, organizing a car meet requires meeting in a random map area and hoping nobody blows everyone up. For GTA 6 Online, the creator suggests having separate jobs or missions that transport players to a lobby where they can showcase their cars without worrying about being bombed.
Proximity Chat Options
mandosama addresses public lobby communication. Instead of hearing random children screaming on the microphone, the creator suggests adding proximity chat. However, this feature should remain optional, or developers should dedicate specific lobbies for proximity chat versus regular chat so players do not miss out on funny random interactions.