GTA 6 Framerate Target on Consoles Analyzed by Jake Baldino
Rockstar Games has officially revealed that Grand Theft Auto 6 is targeting 30 frames per second on consoles.
Video by Jake Baldino. Watch on YouTube.
Grand Theft Auto 6 is officially targeting 30 frames per second on consoles, according to technical details from Rockstar Games discussed by Jake Baldino. While reactions across the internet range from indifference to complete rage, many anticipated this technical target based on prior trailers and the sheer scale of the open world.
The Technical Reality and Expectations
Jake Baldino notes that analyzing the long Netflix trailer suggested a 30 fps cap. Even with the introduction of the PS5 Pro, which supports PSSR and ray tracing, hopes for a 40 fps VRR mode or higher frame rates were likely a stretch. Players today expect more from their hardware, especially given rising console prices and exposure to high frame rates on PC and other modern console games.
- Rockstar Games builds and tunes its titles, such as Red Dead Redemption 2, with a 30 fps target in mind.
- The game pushes hardware limits with massive amounts of graphical detail, numerous NPCs, and complex systems.
- Console ray tracing and features like PSSR are supported on the PS5 Pro, though performance remains a central focus for players.
- Curiosity remains around how the game will run on base hardware, including the regular PS5 and the lower-powered Xbox Series S.
The Double Dip Concern
A major frustration highlighted is the potential for future double-dipping. Companies sometimes release base console versions locked at 30 fps, only to launch remastered, special edition, or next-generation versions later with 60 fps support as a primary selling point. Despite preferences for higher frame rates, many players will likely adapt to the 30 fps performance if the game delivers a solid, well-tuned experience.
What players are saying
Viewers shared plenty of thoughts in the comments, highlighting concerns about future remasters and hardware performance:
- Several commenters joked that Rockstar is saving a 60 fps version to sell again later on future hardware like a PS6.
- Others expressed worry over the word targeting being used for a 30 fps cap, noting that frame drops could become very noticeable.
- Some pointed out that players expected a 40 fps mode tailored for 120Hz TVs on the PS5 Pro rather than graphical upgrades like better shadows.